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Spotlight: Can Park Match Reach the Success of Block Jam 3D?
If you’re close to me, you know Block Jam 3D had me hooked. I was a machine purpose-built to organise people into groups of three. Well, it looks like Supersonic’s new soft launch, Park Match, might just...
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Essential Skill Analysts Often Neglect—Don’t Be One of Them
When I first started out as an analyst, like many others, I was laser-focused on building my technical skills. I spent countless hours studying Maths and Statistics, diving deep into Data Science and Machine...
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Mastering Mobile Game Design: Choose the Best Energy System
One thing we can all agree on – energy systems suck. Every time I find a new game for me to enjoy on my work commute, I get about halfway before I run out of in-game energy. Then I’m left alone...
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6 Things You Can Do To Become A Game Analyst
When I set out to become a Game Analyst, the biggest challenge wasn’t just the skills, but figuring out the route to get there. I was reading all this content about why game analytics is a fun and rewarding...
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Voodoo's Breakthrough with Mob Control: Their First Hybridcasual Success
Voodoo is well known for their success in the hyper-casual space – producing countless games focused on simple gameplay loops that attract huge volumes of downloads and monetise through in-game ads (IAAs)...
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Marvel Snap Steals All My Free Time - Deconstruction
Since its launch on 18th October 22, I have been completely and utterly hooked on Marvel Snap (MS) – every time I have a few minutes spare, I find myself whipping out my phone to ‘Snap’ on my next victims....
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NFS: The best or Not-So-Good? - F2P Store Analysis
EA’s Need for Speed No Limits (NFS) has been one of the top grossing mobile f2p racing titles since its launch in 2015, generating over $1M in revenue in September 2022 alone. Although the game has not...
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Successful Ways CSR2 Drives Profit - F2P Store Analysis
How do you construct a successful store in the mobile racing game genre? CSR2’s store is an excellent example: it feels fun and engaging and shows the CSR2 team’s clear understanding of their audience’s...
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Retention Made Easy With Archero and What Its Missing
User retention is one of the core metrics for measuring a game’s success, as it helps you understand a game’s level of fun! In addition, higher retention means higher product engagement and thus, stronger...
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Why People Spend in Brawl Stars - F2P Store Analysis
Supercell’s Brawl Stars generates millions of $$$ each month, so it must have a killer store? Right? Brawl stars is a F2P mobile 3v3 casual MOBA with deep mechanics that allow for a strong e-sports scene....
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How Archero Makes Money - F2P Store Analysis
This is the beginning of a collection of posts centred around in-game stores! I plan to use these as reference materials for best practises for store design. Archero seems like a reasonable place to start. For...
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Habit Design Made Easy - Atomic Habits Book Summary
Effective Habit Design for Free to Play games Recently I picked up the book ‘Atomic Habits’ by James Clear – it’s a nice, feel-good self-development book with the core message that small positive changes...